The true lack of direction kicks off toward the tail end of the Campaign questline. Despite how it first looks, there’s no fluidity to the leveling experience here, which is odd given just how much blind freedom is dumped on the player once they hit the cap. The Shadowlands campaign shuts any meaningful end-game content behind the intertwined lore of its zones. But the truth of the matter is, it’s as linear as can be. The existence of sidequests in the first playthrough suggests an element of freedom is baked into the leveling experience, just as it is on the road to Level 50 it’s like it’s designed to allow for players to focus on a zone they enjoy. The style and tone of each zone differ drastically to fit the tastes of just about anyone, but stray too far from the confines of one zone’s questline, and it’s easy to lose the motivation to see the actually mandatory story line through to its current conclusion. After playing the protagonist card to break out of Warcraft’s version of eternal damnation, the main city of Oribos becomes a glorified level select hub straight out of a PS1-era platformer, opening up story lines of the Covenants across Bastion, Maldraxxus, Ardenweald, and Revendreth in sequence. There’s a heaven and hell for everyoneĪt the forefront of any new MMO expansion is a plethora of new zones to level up in. But aside from the introduction of Torghast, a rougelite dungeon experience introduced after the initial level grind, there’s surprisingly little else to separate the last week of World of Warcraft and the last eight or so years. Virtually none of that has changed in Shadowlands. PvE, PvP, Pokemon-esque mount and creature collecting, achievement hunting, and grinding faction reputation for cosmetic rewards have all been par for the course. It’s not that there’s too much or too little to get caught up in - it’s just difficult to find a reason to do anything at all.įor years now, players have tackled World of Warcraft in a number of ways. The changes offered a refreshingly fast way for returning veterans to get caught up in time for the expansion, with the 6- to 10-hour Shadowlands leveling experience ultimately highlighting a key change in direction that Blizzard may have just taken a little too far. See you on the other side!įor more, check out the best MMORPG games to play right now, or find out what games we've been living in via Dialogue Options below.For many, World of Warcraft: Shadowlands actually kicked off a month before its release, when the long-standing level grind was reworked into a far less demanding sprint. Things aren't going too well, basically, but as this history-in-brief has hopefully made clear, when has anything ever gone well in Azeroth? Now that you’re all caught up with the story, you're ready to enter the Shadowlands for yourselves. This is the grim reality as we make our way into the new World of Warcraft expansion: Shadowlands. Amongst them are Jaina Proudmoore, Anduin Wrynn, and Thrall. Unfortunately, many leaders have been captured while the Scourge terrorizes Azeroth. The Horde, meanwhile, decides to take the democratic route they establish a council of leaders instead of choosing a new warchief. Turns out that she's been teaming up with the Maw’s ruler, the Jailer. However, thanks to Sylvanas, all souls now go directly to the Maw. All irredeemable souls are trapped inside the Maw, but other souls will typically enter one of four different realms depending on how they led their life. The Shadowlands is the realm of the departed. Furthermore, Sylvanas has shattered the veil to… the Shadowlands. Although Bolvar still lives, the Scourge has no leader anymore. World of Warcraft turns 15: Looking back on the MMO's journey to WoW Classic with Blizzard's Patrick Dawsonĭue to making questionable decisions as leader, Sylvanas Windrunner’s people revolt against her, before she decides to destroy the Lich King’s helm.
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