![]() In object placement mode, hold Numpad 1 and press Numpad 3 to move backward one object.In object placement mode, press Numpad 1 to move forward one object.Press Numpad 2 to toggle object placement mode.When debug functions are enabled, the numeric keypad is mapped to the three buttons on a Mega Drive/Genesis controller, so make sure you have NumLock turned on. ![]() As with the console versions you get unlimited time, a coordinates display, a sprite counter, and invincibility. From there, just select any level and it'll be turned on automatically. When you load up any of the games, you'll start at the Level Select screen instead of the Sega logo. DebugMode - 1 will fully enable debug mode.Note also that generally "1" means the option is enabled, while "0" means that it is disabled: However, you can properly enable it by creating a file named "S3K.ini" in your C:\WINDOWS directory (where C:\ is the main partition used for Windows) and typing the following into the file: Though you can enter the debug menu code in-game, you cannot use any object placement functions as controls are limited to four directions and a single key for jumping. In Sonic & Knuckles, this method must be done on the pulley lifts in Mushroom Hill Zone. The method of unlocking the Level Select in Sonic 3 & Knuckles apparently works in Sonic 3 alone (a good thing, too, considering it's a lot easier to unlock this way), though Debug Mode won't be unlocked along with it and you can select any Sonic 3 Zone as usual (but not Flying Battery, Mushroom Valley, Sandopolis, or Bonus). Press Alt + R to reset the game and from the title screen press Up to reveal "SOUND TEST" and press Enter. A ring sound will play if you did it right. Go to Angel Island Act 1, grab onto a swinging vine, and press Left, Left, Left, Right, Right, Right, Up, Up, Up. The Genesis version of this song would later be used in Sonic Origins for the stage select of the New Blue Spheres mode. Interestingly, a prototype of the Genesis version contains this song where the Sonic 3 miniboss theme would normally go as well (the prototype also uses the S&K miniboss theme). Track #44 in the sound test, which is normally reserved for the Sonic 3 minibosses in the Genesis version, plays an entirely different song that isn't used anywhere in the game (this version of Sonic 3 uses the S&K miniboss theme).
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